Abstract & diagrammatic reasoning: the pattern playbook
Abstract reasoning (also called diagrammatic or non-verbal reasoning) tests your ability to spot rules in visual sequences. The good news: there are only about six pattern families, and once you know them, you will recognise them instantly.
The six pattern families
1. Movement (translation)
An element moves across the frame — left to right, top to bottom, or diagonally. Track its position in each frame and extrapolate.
2. Rotation
An element rotates by a fixed angle (45°, 90°, 180°) between frames. Sometimes only part of the figure rotates while the rest stays fixed.
3. Element count
The number of shapes increases or decreases by a fixed amount. Variants include alternating +2, −1 patterns or Fibonacci-like sequences.
4. Shading / fill
Shapes cycle through fills: empty → striped → solid → empty. Or fills toggle between black and white in a specific order.
5. Layering / overlap
Shapes are stacked. The rule might be that the top shape moves to the bottom each frame, or overlapping regions change colour.
6. Arithmetic / logical operation
Frame 1 + Frame 2 = Frame 3 (union of shapes), or Frame 1 XOR Frame 2 = Frame 3 (elements present in one but not both).
Rotation: 4 × 45° = 180° from Frame 1 (so the triangle is flipped). Dots: 2 + 4 = 6 dots inside a 180°-rotated triangle.
This is a two-rule pattern. Always check if multiple rules operate simultaneously.
Common traps
- Distractor elements. Some shapes are static decoration. Focus on what changes between frames.
- Two simultaneous rules. E.g., rotation + shading change. Solve each rule independently.
- Reflection vs rotation. A 180° rotation looks the same as a horizontal reflection for symmetrical shapes. Check with asymmetric details.
Drill pattern recognition on forge
304 pattern recognition questions across SHL, Talent Q, and AON — sorted by pattern family and difficulty.
Start practising